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Skyrim change npc clothes
Skyrim change npc clothes







skyrim change npc clothes

Third, leveled item lists get unleveled and many of them modified to not contain items that should be exceedingly rare like glass, ebony and daedric equipment. Extra damage perks which just straight up boosted the damage of NPCs regardless of skill level are also disabled by default. They also get their old perks removed, but only the perks that originate from the vanilla Skyrim data files, leaving any mod-added perks safely in place.Ī high level NPC who is a one handed warrior will have a high one handed skill and plenty of perks in one handed, proving to be more of a challenge, but never getting perks that they are not eligible for with their current skill level. NPCs also get perks distributed by default, also based on their class, with their main skills being prioritized the most. Based on their assigned levels and their class (one handed warrior, mage, etc) they also get their skill levels re-calculated (which in vanilla are usually laughably low) resulting in high level enemies having their main skills maxed out. Second, it changes NPCs to never scale in level depending on the player (unless they are followers, by default) and to have static levels assigned to them.

skyrim change npc clothes

It also makes them always adhere to their minimum and maximum defined levels without matching the player and changes the spawn level multipliers for different enemy difficulties to provide a more consistent challenge to what the Encounter Zone is supposed to offer. It's possible to have Nordic ruins with a minimum level of 10 and a maximum of 50 with a range of 30, resulting in leveled Nordic ruins from 10-40, 20-50 and everything in-between. This can mean unleveling the world or simply creating a different and unique leveled world similar to the vanilla design. What it Doesįirst, it changes Encounter Zones and sets their levels according to the supplied configuration files and the selected options. A collection of patchers meant to unlevel the game and provide a Requiem and/or Morrowloot-style experience while being highly compatible and taking into account every little piece of your modlist, be that NPC overhauls, enemy overhauls, additional enemy or creature mods, new armors and weapons or perk overhauls.









Skyrim change npc clothes